14 Procedure
We will do our best to support labs’ efforts to set up the experiment. If any of the following technical specifications are not possible for your lab, please contact the MB5 leadership team (mb5@manybabies.org) as soon as possible and BEFORE BEGINNING DATA COLLECTION to inform us of your planned deviation and the reason for it.
14.1 Overview
Each baby will be presented with a series of 12 trials. Each trial is preceded by an attention-getter and made up of a familiarization phase followed by a test phase (see Figure 14.1).
There are a total of 12 familiarization events for each infant that vary across three dimensions (see Table 14.1):
- Stimulus class (ManyFribbles or ManyFractals)
- Complexity level (low or high)
- Familiarization time (5s, 10s, or 15s)
There are two experimental designs:1
- Infant-controlled design, in which the familiarization phase of each trial lasts until the infant accumulates the target familiarization looking time (5s, 10s, or 15s) as determined by an experimenter key press or eye-tracker automated gaze detection, OR until the max trial duration (2x target familiarlization time) is reached.
- Fixed-length design, in which the duration of the familiarization phase is pre-established (5s, 10s, or 15s) regardless of infant looking time.
In both versions, the duration of each test period is fixed at 5s (10s total per trial).
1 Participating labs are encouraged to use an infant-controlled design, if possible. See Section 14.2.2 for more info.
14.2 Trial Structure
Pre-Trial Attention-Getter
Infants’ attention is drawn to the center of the screen using the laughing baby stimulus. An experimenter initiates the trial via key press when the infant fixates the screen (or a maximum of 10s has elapsed).2
2 This maximum duration is to allow the experiment to proceed and not get “stuck” on the attention-getting stimulus for too long, even if the baby is inattentive.
Familiarization Phase
Once the trial has been initiated, one familiar stimulus is presented centrally on the screen and is accompanied by music that plays continuously during the familiarization phase.3
3 Pilot testing indicated that music helped infants stay engaged in the task
4 Criterion depends on fixed-length or infant-controlled design
The familiar stimulus remains on the screen until the familarization criterion4 has been met.
Familiarization criterion:
- Fixed-length design: The familiarization time has elapsed.
- Infant-controlled design: The infant has accumulated the target duration of looking (as determined by automated gaze detection by an eye-tracker or by an experimenter coding infant looking in real time) OR the maximum trial length (2x the target duration of looking) has elapsed.
- NOTE: Familliarization looking does not have to be continuous. Infants may accumulate the required familiarization time across multiple looks (e.g., “infant looks to the screen for 3s, looks away for 2s, looks back for 2s” would satisfy the familiarization criteria for a 5s trial).
Pre-Test Attention-Getter
Once the familiarization criterion has been reached (either via fixed-length presentation, accumulated looking, or maximum trial duration), the infant is presented with a central-fixation stimulus (looming circle). An experimenter initiates the test phase via key press when the infant fixates the screen (or a maximum of 5s has elapsed).
CONFIRM AG MAX DURATION OF 5s
Test Phase
The test phase is made up of two test periods. Each test period lasts for a fixed duration of 5s (regardless of design5 or infant looking).
5 fixed-length or infant-controlled
In the first test period, the stimulus seen during familiarization (the familiar stimulus) is presented side-by-side with a previously-unseen novel stimulus. The novel stimulus will be from the same stimulus class (Fribbles or Fractals) and complexity level (low or high) as the familiar stimulus.
Following the first test period, the fixation stimulus (`looking circle’) is again presented in the center of the screen for a fixed duration of 750ms. This attention-getter is followed by the second test period.
CONFIRM AG DURATION OF 750ms
The second test period is identical to the first with the exception that the familiar and novel stimuli switch sides. For example, if the familiar stimulus appeared on the left side of the screen in the first test period, it will appear on the right side of the screen in the second test period.
Following the conclusion of the second test period, the Pre-Trial Attention-Getter (laughing baby) re-appears on the screen until the initiation of the the next trial.
14.3 Trial Orders
Each infant will view both stimulus sets (ManyFribbles and ManyFractals), with presentation blocked by stimulus set and presentation order (ie.g., Fribbles first or Fractals first) and counterbalanced across infants. Additionally, within each stimulus set, infants will experience all combinations of complexity level (low, high) and familiarization time (5s, 10s, 15s). Table 14.1 provides an example list of the 12 trial types that an infant would see, with example stimuli for each trial type shown in the right-most columns.
Project Leads have generated a set of XXX6 order lists which counterbalance many variables (e.g., block order, stimulus x complexity level x familiarization time combinations, novel side during test periods) both within and across labs. Labs will be provided with a “pilot order” and corresponding stimuli for the purposes of experimental set-up and pilot testing.
6 INSERT TOTAL NUMBER WHEN READY
Each lab will be assigned a set of 16 orders at the time of “Green-Lighting” to use for testing. For labs collecting sample sizes larger than 16, orders can be used more than once.
It is VERY IMPORTANT FOR COUNTERBALANCING PURPOSES that each lab use the orders assigned to them by Project Leads. If you are having difficultly implementing assigned orders, please EMAIL US as soon as possible so that we can assist you. Thank you!
| Trial | Familiarization Time (s) | Stimulus Class | Complexity Level | Familiarization Stimulus | Test Stimulus (novel) |
|---|---|---|---|---|---|
| 1 2 3 |
5 10 15 |
ManyFribbles |
Low |
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| 4 5 6 |
5 10 15 |
ManyFribbles |
High |
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| 7 8 9 |
5 10 15 |
ManyFractals |
Low |
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| 10 11 12 |
5 10 15 |
ManyFractals |
High |
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Note: The order of blocks and trials will be counterbalanced along a number of dimensions across participants and labs.







